![]() The feeling of operation mainly depends on the design and adjustment of the developer. However, the implementation of operations in Unity can be adjusted and customized in a very wide range. There are many game engines other than Unity, and each has its own specialty. In other words, it seems that I somehow blamed Unity based on my personal impression. In his remarks, Wozniak did not state the grounds for technical analysis. However, it is unreasonable to ask Unity for the cause. Certainly, “Eat! Regarding “Super Monkey Ball 1 & 2 Remake”, there is an opinion in Steam user reviews that “the operability feels strange compared to the original version”. However, this remark was immediately received by Tsukkomi immediately after the video was released. * The relevant talk part is from around 1 hour 27 minutes 11 seconds of the video He argues that “the nature of Unity is the cause of the discomfort in operability.” In addition, while the work itself is a good game, he made negative comments to Unity, saying, “I dealt with engine constraints well.” In summary, Wozniak commented that “Unity has made gameplay worse” based on my personal opinion that “Unity is cheap and easy to develop, so its features are not good”. Also, I speculate that the reason why Unity was adopted is that it is cheap and easy to handle. However, he commented that it was not suitable for the purpose of reproducing the original version of the gameplay. He suddenly started talking about Unity.Īpparently, Wozniak argues that “the gameplay feels strange because it uses the Unity engine.” He prefaces that Unity is a powerful engine. “This game uses the default Unity engine,” he said, as he began to explain why. However, he seems to be dissatisfied with the workmanship, even though he says it is “well produced”. He said, “Eat! When we got into the topic of “Super Monkey Ball 1 & 2 Remake”, we briefly explained the outline of the game. Among them, “Eat! It was “Super Monkey Ball 1 & 2 Remake”. He talks for two hours about the many works released on the aircraft. On June 8th, he posted a video about the 5th anniversary of the release of Nintendo Switch. Wozniak is a person who deals with the topic of games centered on Nintendo and is popular for his light talk videos. That “eating! Scott Wozniak, an overseas YouTuber, made a statement about “Super Monkey Ball 1 & 2 Remake”. ![]() This work is a full remake of the three titles “Super Monkey Ball”, “Super Monkey Ball 2”, and “Super Monkey Ball Deluxe”, and was developed using Unity. The remake work is “Eat! Super Monkey Ball 1 & 2 Remake ”. It seems that he was in agony over his dissatisfaction with the remake work using Unity. Examples of use range from indie titles such as “Inscryption” to large titles such as “Genshin”. Along with Unreal Engine, it is used to create game titles of various scales and genres. Unity is a game engine provided by Unity Technologies in the United States. The game developer immediately responded to this statement, and YouTuber quickly apologized. Overseas YouTuber, about dissatisfaction with a specific game work, game engine “ UnityIt was pointed out that it was a problem.
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